The game was released on Steam for Microsoft Windows on January 31, 2013. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. This game is a journey through visual illusions and paradoxes.Antichamber is a first-person puzzle-platform game created by Australian developer Alexander "Demruth" Bruce. Puzzles already solved are displayed on a map, which allows you to return to the selected stations at any time. All brochures found are saved in the menu and can be viewed there again. In some places, posters with veiled requests are put up. The locations are dominated by laconic shapes and bright colors. The level of difficulty does not increase gradually, but varies by leaps and bounds. The gameplay is characterized by increased complexity and absurd decisions. The open world has many junctions to explore. As you progress, new skills will be unlocked. In addition, the player can build bridges and build stairs. The gun controls colorful cubes, blocks lasers and allows you to solve various optical puzzles. Each room presents a new surprise, experiment and challenge for the user.Īt a certain point, a weapon will appear in the player’s arsenal. The game has no plot or any kind of narrative. The only constant element of the environment is the “corridor” where there is a schematic map of the sections of the path already covered. One place can be crossed by air, in another – to fall into the abyss. Reality is changed in each room in its own way. Antichamber – an unusual puzzle game in which the player manipulates space.
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